# Math Trek Grade R to 3 R to 3

English

R695,00

# Math Trek Grade R to 3

R to 3

English

###### Price

R695,00 ## Modules Overview

Math Trek R, 1, 2, 3 is a comprehensive curriculum-based program which covers the mathematics knowledge and skills generally taught in grades Kindergarten, 1, 2 and 3. It is a multimedia program with sound, animation and graphics, which provides exploratory activities. It is organized under the strands typically found in the grade 1, 2 and 3 mathematics curriculum:
Number Sense and Numeration;
Patterning and Algebra;
Geometry and Spatial Sense;
Data Management and Probability;
Measurement.

It may be used on standalone computers or on a network on Windows computers.

## Modules Outline

• Count by 1/2/3/5/10/25/100 and 1000 using different starting points.
• Identify numbers to 1000 in real life
• Round numbers to the nearest 100
• Estimate then count the number of objects, and compare estimate to actual
• Mentally add and subtract one and two digit numbers
• Recall addition and subtraction facts to 18.
• Add 3-digit numbers with and without regrouping
• Read and write number words to 100
• Interpret multiplication and division sentences
• Multiples by 5
• Compare/order/represent and describe whole numbers
• Round numbers to nearest 10
• Counting forward 1-50
• Counting backwards from 20
• Identify place value
• Read and write words to 20
• Solve number problems with at least one operation
• Estimate quantity
• Add and subtract to 10
• Understand That Patterns Are Made Up Of Attributes.
• Identify Patterns In Which At Least Two Attributes Change.
• Create A Pattern In Which Two Or More Attributes Change.
• Describe, Draw, And Make Models Of Patterns Using Objects, Letters And Numbers.
• Recognizes Similarities And Differences In Attributes.
• Grades 2 & 3: Recognize That Patterning Results From Repeating An Operation, Using                               Transformation Or Making Some Other Changes To An Attribute.
• Sort Objects Using Two Attributes.
• Exploring Two Attributes In Creating A Pattern.
• Understand That Patterning Results From Repeating An Operation, Using Transformation Or Making Other Changes To An Attribute.
• Identify Patterns.
• Identify Counting Patterns In Hundreds Charts.
• Sort Objects Using A Given Attribute.
• Compare, Sort And Classify 2-D Shapes
• Using One Attribute To Create A Simple Pattern.
• Describe, Draw And Make Models Of Patterns Using Objects, Letters And Numbers.
• Make Models Of Patterns Using Letters And Numbers.
• Recognizing Similarities And Differences In Attributes.
• Sort Objects Using A Given Attribute.
• Explore Multiples In A Hundreds Chart.
• Make Models Of Patterns Using Objects.
• Recognize Similarities And Differences In A Variety Of Attributes.
• Use One Attribute To Create A Pattern

Compare Patterns Using Objects, Pictures, Actions And Spoken Words

• Read and write time to the nearest 5 minutes, 15 minutes, half an hour and hour using analogue clock.
• Make purchases and change with money up to R2.00.
• Read and record temperature to the nearest degree.
• Estimate, measure and record the mass of familiar objects using standard units.
• Recognize that the shape and size of an object does not necessarily determine it’s mass.
• Measuring the perimeter of two- dimensional shapes using standard units.
• Measuring the linear dimension of an object using standard unit.
• Select an appropriate standard unit to measure length.
• Relate temperature to daily activities.
• Relate changes in temperature to their own activities.
• Count money amounts to R100.00
• Measure and record the distance around objects, using non-standard units
• Estimate and measure specified areas using uniform non-standard units
• Count the number of shapes that will cover a surface
• Classify and describe linear attributes of objects
• Compare two objects using the words “bigger than” and “smaller” than
• Conduct Simple Probability Experiments and predict results.
• Predict possibilities and apply the concept of ‘likelihood’ to events in problem solving.
• Use mathematical language in discussion to describe probability.
• Generate questions that have a finite number of responses for their own surveys.
• Record data and tally charts.
• Identify Basic parts of a graph, labels, scales, title, data.
• Construct bar graphs and pictographs using scales with multiples of two.
• Interpret data from graphs.
• Use two or more attributes to sort objects and data.
• Organize data in venn diagrams and charts using several criteria.
• Collect first-hand data from the environment.
• Explore through simple games and experiments and the likelihood that an event may occur.
• Identify attributes and rules in pre-sorted sets.
• Organize data using graphic organizers and various recording methods.
• Construct and label simple concrete graphs, bar graphs and pictographs using one-to-one correspondence.
• Compare, sort and classify concrete objects according to a specific attribute.
• Relate objects to numbers on a graph with one-to-one correspondence.
• Organize materials on concrete graphs and pictographs using one-to-one correspondence.
• Collect first-hand data by counting objects, conducting surveys, measuring and performing simple experiments.
• Read and discuss data from graphs made with concrete materials and express understanding in a variety of informal ways.
• Compare data using appropriate language including quantative terms such as ‘how many more’.
• Conduct surveys, measuring and performing simple experiments.
• Construct, with assistance, a concrete graph using one-to-one correspondence.
• Compare data in two categories, using words such as ‘more’, ‘less’, ‘the same’.
• Collect, with assistance, first hand information.
• Sort concrete objects according to a specific attribute.
• Construct, with assistance, a first-hand graph, using one-to-one correspondence.